Or at least as much completed as it's going to be, for now.... By that I mean there's always something that I see, or someone else sees and points out that can be tweaked. It's true what they say, an artists work is never done. This definitely holds true in animation. This is the monologue shot that I've been working on since November 08. I was looking back at some of the early stages of the shot and didn't realize how many changes are made to these shots. From my planning/video reference to the early blocking of animation. This piece really transformed and I like the direction that it took. I think the big thing was the feedback that I got. With animation I'm always trying to be original and entertaining with the shots that make, all while trying to learn. It's a tricky situation, but challenging none-the-less. I got tons of feedback from my peers and from 2 different mentors that have different background and styles. That really made a difference in the shot. I was noticing (as well as other) that the shot looked like it was stop-motion as soon as I added the lip sync. My mentor (Greg Kyle) was saying that I need to go through and smooth out those tangents. I was really struggling with that so I asked him if I could send him my Maya file for him to look 'under the hood' and term used in animation to see what's going on in the graph editor. He did, looked at it and gave some good feedback and then fixed a small portion of it to show me what he was talking about, and holy crap just the 12 frames that he fixed made the world of difference to the shot. He then sent me back the Maya file that he worked so I could see what he did to it. I think that has been my biggest break through thus far. So I'm going to post my first blocking pass and the final so you can see what I'm talking about. It's amazing how much you learn with these assignments and how the school really does work.
Final pass (at least for now).